School pilot · start with one class
Your first class adventure.
A practical route from a new account to meaningful first answers. Start with fictional learners if you are still getting school approval.
Start school trial Open my workspace
1. Create and confirm your workspace
Use your own adult email, a school/workspace name and a password. Confirm the link in your inbox. You become the first Super admin and the 14-day All access trial begins, with up to 35 active students. No card is requested.
Already part of a school's RagnoMath workspace? Ask its Admin or Super admin for a staff invitation instead of creating a second workspace. Each adult email currently belongs to one workspace.
2. Make a class and add learners
Choose New class, give it a name and optional year level. Use Add several to paste learners. Use first names or nicknames; a last initial is optional. Do not enter diagnoses or other sensitive notes.
Go to School team & settings → Invite a staff member to add colleagues. Teachers need their class assignments selected. Admins manage the school; Super admins also manage ownership and billing.
3. Give students a simple way in
Open the class and choose Set up class code. Enable it, keep personal passwords on, then Print login cards. Students visit ragnomath.com/class, type the class code, choose their name and enter their personal password.
Keep codes and login cards within your class. Sign out of the adult dashboard before handing a shared device to a student. Check one fictional student's login before the lesson.
4. Set a short, familiar Daily Quest
Choose Fluency focus & reports. Start with a skill you have modelled, at a suitable difficulty, with 5–10 untimed questions. Save it for the class. Set individual overrides for learners needing fewer questions, a different skill or a stretch.
You can repeat on weekdays or selected days and save your own presets. Finish Daily Quest before exploring is optional and starts off. Correcting an answer still lets students finish; perfection is not required.
5. Play, review and repeat
Students open Daily Quest Island inside the game, then explore. Try peaceful play for learners who prefer gathering and building. After the lesson, review completion, first answers and suggested next steps in the class report.
Use several sessions and a quick independent check before raising difficulty. Character level and equipment are game rewards, not fluency scores.
A useful first-week trial
- Before the lesson: try the demo, check school approval, set up fictional learners, then add your class.
- First lesson: teach one strategy and run a short quest. Note any sign-in or device issues.
- Next two lessons: repeat the focus and adjust individual levels or question counts.
- End of week: check report usefulness and ask learners what helped them practise. Send Jordan one useful feature, one sticking point and one improvement.
Email ragnomath@gmail.com. Leave names, passwords and individual student records out of feedback.
After day 14
Your school returns to Free unless a subscription is activated. Records stay. Admins and Super admins receive a trial-ended email; the dashboard also shows the end date. During the pilot, paid checkout is closed, so there is no charge. Contact Jordan if your pilot needs more than 35 places.
For a family, use Create family account and add children directly. There is no class setup. Read the teaching and family guide for practice options and reporting definitions.