RagnoMath

The daily routine

Small steps. Purposeful practice.

Teach a strategy, choose a manageable focus, then use the evidence to decide what comes next.

Teach & model

Use counters, ten frames or a number line. Ask the learner to explain their strategy before expecting independent practice.

Practise & explore

Start with 5–10 untimed Daily Quest questions. Choose 1–50 when needed, with different skills and levels for different learners. Then explore an island.

Reflect & repeat

Look at first answers across several sessions. Repeat a focus when it is useful. Check independently before increasing difficulty.

Set up a class

Follow the first-lesson checklist. Create a school workspace and confirm your email to begin the trial.

  1. A school Admin or Super admin creates classes and assigns Teachers through School team & settings. Teachers sign in to work with their assigned classes.
  2. Add learners using first names or nicknames. Check starting difficulty; age does not set their maths level.
  3. Open Class login to enable a class code. Keep individual learner passwords enabled, and print their login cards.
  4. Share the class entry address and code. Learners choose their profile and enter their own password.
  5. Open Daily Quest & reports. Load a preset, choose skills and levels, select the class or an individual, then save the assignment.

Use one class focus with individual overrides for support and extension. A class completion gate also applies to the individual's smaller or larger quest.

Open teacher workspace

Set up home learning

  1. Create a family account and confirm your email.
  2. Add each child. There is no class or class-code setup.
  3. Choose Daily practice or Game settings for that child.
  4. Set a short focus, repeats and optional days. Save it before playing.
  5. Choose Play as your child. This ends your adult session on the device.
  6. Sign in again to view their progress or change settings.

Each child has separate settings, saved adventures and reports. Peaceful play is available without battles.

Open family workspace

Presets, repeats and optional locks

Quick starts are editable starting points. Tick or remove skills, choose each difficulty and set the question count. Save your own named presets, load them later, or delete unused ones. Loading a preset does not assign it: save the quest when ready.

Repeat once, every weekday, every day or on selected days. Individual focuses take priority over the class focus. An assignment already started keeps its original questions and can be resumed. Changing a focus does not rewrite previous results.

Finish Daily Quest before exploring is off by default. When enabled, finishing the assigned number opens the main adventure; a perfect score is not required. Hints and breaks are welcome.

Difficulty is separate from character level

Practice bandDaily number practiceTimes tables / division
1 · SupportNumber range to 10Facts through multiplier 5
2 · CoreNumber range to 20Facts through multiplier 10
3 · GrowingNumber range to 50Facts through multiplier 12
4 · StretchNumber range to 100; missing-value doublesMissing factors / dividends

These are practice bands, not ages, year levels or mastery grades. Division uses the 2, 5 and 10 tables. Daily Quest currently has eight number skills. Calendars, time, patterns and maps are taught through their adventure islands.

A learnable adventure route

Addition → subtraction and doubles → 2s / 10s / 0s / 1s → 5s → division → mixed consolidation. Later islands revisit doubles and halves, missing numbers, adding three numbers, fact families and word problems. Calendar Cove and Clockwork Isle become available after Sunny Meadow; they are optional.

All learners start at the first maths band. Adults can choose a different starting point or a focus independently of age. Optional adaptive practice changes a skill after sustained performance; turn it off to hold the chosen level.

In peaceful play, gather resources and complete maths tasks to build an island shelter. The first islands require 8 then 10 completed tasks; later islands require 12. Corrections count toward game progress and are shown separately in learning evidence. Character and gathering levels are rewards, not measures of fluency.

What the reports mean

These suggestions are simple product rules, not validated mastery thresholds. Response time includes reading and device use. No diagnostic score or comparison between children is implied. Empty reports stay empty until practice happens.

Use print or CSV export for teaching notes. The Daily Quest report includes up to the latest 1,000 completed sessions within 30 days, with a notice when the limit is reached.

Membership & support

Free offers three main islands, starter equipment, three Daily Quest skills and introductory adult controls. All access includes every island, the full equipment catalogue to earn, all supported practice skills, reports and printable packs.

New school workspaces receive 14 days of All access for up to 35 students, then continue on Free unless the Super admin subscribes. Students and progress remain. Schools cost A$20 per student/year (15+ places); families and small groups cost A$5 per child/month (1–14). Prices are in AUD; no GST is collected. Real subscriptions are not open yet. No subscription or payment is created by the pilot.

Adults can use Suggestions to draft feedback. Schools and families have separate workspaces. School settings, staff access and billing are managed by authorised adults.